The Joplin team sounds like they had things in hand, aiming to build a game "smaller in scope than Dragon Age: Inquisition but much larger in player choice". One developer involved in Joplin is quoted as saying "project leadership agreed that we couldn’t do that again", referring to the brutal crunch hours that had to be put in to finish Dragon Age: Inquisition. ![]() The most frustrating thing about Kotaku's story is that, according to the ex and active BioWare people they spoke to, the developers had high hopes for 'Joplin'. ![]() Thanks to today's Kotaku report, we have a rough idea of what Joplin was: A game of mystical spy heists set in the wizard-ruled Tevinter Imperium. We've known for a while that development of the game (under the codename 'Joplin') had ended in 2017, and the game as it stands now is still early in development. After their breakdown of Anthem's troubled development last week, Kotaku continued to dig into what the status of Dragon Age 4 is. Reports coming out of BioWare continue to sound grim, although notably not unusual among larger games studios.
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